NVIDIA GeForce RTX 3070 Ti Review – Full Fat GA104

NVIDIA GeForce RTX 3070 Ti Performance Benchmark in Ashes of The Singularity Leaks Out, Almost As Fast As RTX 3080

It's time for something super, the GeForce RTX 3070 gets the Titanium treatment with the release of the GeForce RTX 3070 Ti. The Ampere GPU is built upon the foundation set by Turing. Termed as its biggest generational leap, the NVIDIA Ampere GPUs excel compared to previous generations at everything.

The Ampere lineup offers faster shader performance, faster ray tracing performance, and faster AI performance. Built on a brand new process node and featuring an architecture designed from the ground up, Ampere is a killer product with lots of numbers to talk about.

The fundamental of Ampere was to take everything NVIDIA learned with its Turing architecture and not only refine it but to use its DNA to form a product in a completely new performance category. Tall claims were made by NVIDIA when they introduced its Ampere lineup earlier this month & we will be finding out whether NVIDIA hit all the ticks with its Ampere architecture as this review will be your guiding path to see what makes Ampere and how it performs against its predecessors.

 

Now NVIDIA is taking things one step ahead with the launch of its GeForce RTX 3080 Ti and GeForce RTX 3070 Ti graphics cards that are designed to compete with the Radeon RX 6900 & RX 6800 series graphics cards.

NVIDIA GeForce RTX 30 Series Gaming Graphics Cards - The Biggest GPU Performance Leap in Recent History

Turing wasn't just any graphics core, it was the graphics core that was to become the foundation of future GPUs. The future is realized now with next-generation consoles going deep in talks about ray tracing and AI-assisted super-sampling techniques. NVIDIA had a head start with Turing and its Ampere generation will only do things infinitely times better.

The Ampere GPU does many traditional things that we would expect from a GPU, but at the same time, also breaks the barrier when it comes to untraditional GPU operations. Just to sum up some features:

  • New Streaming Multiprocessor (SM)
  • New Turing Tensor Cores
  • New Real-Time Ray Tracing Acceleration
  • New Shading Enhancements
  • New Deep Learning Features For Graphics & Inference
  • New GDDR6X High-Performance Memory Subsystem
  • New 2nd Generation NVLINK Interconnect
  • New HDMI 2.1 Display Engine & Next-Gen NVENC/NVDEC

The technologies mentioned above are some of the main building blocks of the Ampere GPU, but there's more within the graphics core itself which we will talk about in detail so let's get started.

NVIDIA GeForce RTX 30 Series Pricing Per Segment

NVIDIA's GeForce RTX 30 series is made up of a diverse portfolio of graphics cards. The lineup starts at the GeForce RTX 3060 with an MSRP of $329 US and goes all the way up to higher-end configurations starting at $499 US for the GeForce RTX 3070, $599 US for the GeForce RTX 3070 Ti, $699 US for the GeForce RTX 3080, $1199 US for the GeForce RTX 3080 Ti and $1499 US for the GeForce RTX 3090. NVIDIA themselves call the GeForce RTX 3080 Ti the flagship graphics card and not the GeForce RTX 3090.

The RTX 3080 & RTX 3070 are both priced well and in line with their predecessors but the GeForce RTX 3090 goes all out with a price of $1499 US. Even the GeForce RTX 3080 Ti has seen a price hike compared to the MSRP of the RTX 2080 Ti ($999 US vs $1199 US). NVIDIA calls the GeForce RTX 3090 the "BFGPU" and as per the terminology, it seems like this is a new marketing name for the Titan graphics card. It is likely that we could see a Titan-based card under the Quadro branding with faster specs out of the box but the GeForce RTX 3090 is purely a gaming graphics card first with all the horsepower for intense professional and workstation workloads.

With that said, the GeForce RTX 3080 replaces the RTX 2080 SUPER at the same price point and the GeForce RTX 3070 replaces the GeForce RTX 2070 SUPER at the same price point. Given this trend, we might see the more mainstream variants cost just as much as their RTX 20 SUPER series cards but with a higher performance out of the box.

NVIDIA GeForce GPU Segment/Tier Prices

Graphics Segment 2014-2016 2016-2017 2017-2018 2018-2019 2019-2020 2020-2021
Titan Tier Titan X (Maxwell) Titan X (Pascal) Titan Xp (Pascal) Titan V (Volta) Titan RTX (Turing) GeForce RTX 3090
Price $999 US $1199 US $1199 US $2999 US $2499 US $1499 US
Ultra Enthusiast Tier GeForce GTX 980 Ti GeForce GTX 980 Ti GeForce GTX 1080 Ti GeForce RTX 2080 Ti GeForce RTX 2080 Ti GeForce RTX 3080 Ti
Price $649 US $649 US $699 US $999 US $999 US $1199 US
Enthusiast Tier GeForce GTX 980 GeForce GTX 1080 GeForce GTX 1080 GeForce RTX 2080 GeForce RTX 2080 SUPER GeForce RTX 3080
Price $549 US $549 US $549 US $699 US $699 US $699 US
High-End Tier GeForce GTX 970 GeForce GTX 1070 GeForce GTX 1070 GeForce RTX 2070 GeForce RTX 2070 SUPER GeForce RTX 3070 Ti
GeForce RTX 3070
Price $329 US $379 US $379 US $499 US $499 US $599
$499
Mainstream Tier GeForce GTX 960 GeForce GTX 1060 GeForce GTX 1060 GeForce GTX 1060 GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
Price $199 US $249 US $249 US $249 US $399 US
$349 US
$279 US
$229 US
$219 US
$399 US
$329 US
Entry Tier GTX 750 Ti
GTX 750
GTX 950 GTX 1050 Ti
GTX 1050
GTX 1050 Ti
GTX 1050
GTX 1650 SUPER
GTX 1650
TBA
Price $149 US
$119 US
$149 US $139 US
$109 US
$139 US
$109 US
$159 US
$149 US
TBA

In addition to the specs/price update, NVIDIA's RTX technologies are being widely adopted by major game engines and APIs such as Microsoft's DirectX (DXR), Vulkan, Unreal Engine, Unity, and Frostbite. While there were only three RTX titles around the launch of the RTX 20 series cards, NVIDIA now has at least 28 titles that utilize their RTX feature set to offer real-time ray tracing with more coming soon.

In addition to that, with the upcoming consoles confirmed to feature ray tracing, developers can also make use of the RTX technology to fine-tune future games for the GeForce RTX hardware. Currently, NVIDIA has 13 game engines that are leveraging their RTX technologies for use in their upcoming and existing games while both Vulkan and DirectX 12 Ultimate APIs are part of the RTX ecosystem on the PC platform.

So for this review, I will be taking a look at NVIDIA's GeForce RTX 3070 Ti graphics card which comes in at the MSRP (if you're lucky) of $599.99 US.

The NVIDIA GeForce RTX 3070 Ti Graphics Card

After the launch of AMD's Radeon RX 6800 series, the GeForce RTX 3070 fell below the RX 6800 in terms of raster performance. While it did keep the lead with RTX and DLSS titles, NVIDIA decided that it was time to fully outpace the Radeon RX 6800 with a new Ti offering. The answer is the RTX 3070 Ti.

The NVIDIA GeForce RTX 3070 Ti is designed to be a 1440p gaming solution and as such, it rocks the full GA104 GPU core based on Samsung's 8nm process node. The GeForce RTX 3070 Ti is a bigger upgrade over its non-Ti brother than the RTX 3080 Ti, offering both increase cores and a faster VRAM configuration. Following are the specifications.

NVIDIA GeForce RTX 3070 Ti Graphics Card Specifications

The NVIDIA GeForce RTX 3070 Ti on the other hand is going to feature the GA104-400-A1 GPU.  The NVIDIA GeForce RTX 3070 Ti will utilize the PG141-SKU10 board. The Ampere GPU will feature 6144 CUDA cores or 48 SMs. These are 4% more CUDA cores than the GeForce RTX 3070 & around 30% lower cores than the GeForce RTX 3080. The card features clock speeds of 1580 MHz base & 1770 MHz boost.

The NVIDIA GeForce RTX 3070 Ti will also feature 8 GB GDDR6X memory and what's important here is the fact that NVIDIA is utilizing the higher-grade GDDR6X chips rather than the standard GDDR6 modules featured on the existing GeForce RTX 3070 graphics card. The NVIDIA GeForce RTX 3070 Ti will end up close to the RTX 3080 with a TGP of 290W considering the increased cores & the newer memory modules. The card will retain a 256-bit bus interface and pin speeds will be rated at 19 Gbps like the GeForce RTX 3080 and the RTX 3080 Ti.

The GeForce RTX 3070 Ti is expected to launch by the start of June for an MSRP of around $599 US. As for design, the graphics card is rocking a slightly updated Founders Edition cooler. The standard RTX 3070 comes with a single 8-pin connector while the RTX 3070 Ti rocks a 12-pin micro-fit power interface and also a brand new PCB design which is similar to the irregular PCB designs featured on the RTX 3080, RTX 3080 Ti, and RTX 3090.

The graphics card also features a flow-through design vs the dual-fan cooler on the non-Ti variant. Display outputs include the standard 1 HDMI 2.1 & triple DP 2.0 interfaces. The card will officially be launching on 10th June.

NVIDIA GeForce RTX 3070 Ti Product Gallery & PCB Shots:

 

 

NVIDIA GeForce RTX 30 Series 'Ampere' Graphics Card Specifications:

Graphics Card Name NVIDIA GeForce RTX 3050 NVIDIA GeForce RTX 3050 Ti NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060 Ti NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3090
GPU Name Ampere GA107 Ampere GA107 Ampere GA106-300 Ampere GA104-200 Ampere GA104-300 Ampere GA104-400 Ampere GA102-200 Ampere GA102-225 Ampere GA102-300
Process Node Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm
Die Size TBA TBA TBA 395.2mm2 395.2mm2 395.2mm2 628.4mm2 628.4mm2 628.4mm2
Transistors TBA TBA TBA 17.4 Billion 17.4 Billion 17.4 Billion 28 Billion 28 Billion 28 Billion
CUDA Cores 2048? 2560? 3584 4864 5888 6144? 8704 10240 10496
TMUs / ROPs 64 / 40 80 / 48 112 / 64 152 / 80 184 / 96 192/ 104? 272 / 96 320 / 112 328 / 112
Tensor / RT Cores 64 / 16 80 / 20 112 / 28 152 / 38 184 / 46 192/ 48? 272 / 68 320 / 80 328 / 82
Base Clock TBA TBA 1320 MHz 1410 MHz 1500 MHz TBA 1440 MHz 1365 MHz 1400 MHz
Boost Clock TBA TBA 1780 MHz 1665 MHz 1730 MHz TBA 1710 MHz 1665 MHz 1700 MHz
FP32 Compute TBA TBA 12.7 TFLOPs 16.2 TFLOPs 20 TFLOPs TBA 30 TFLOPs TBA 36 TFLOPs
RT TFLOPs TBA TBA 25.4 TFLOPs 32.4 TFLOPs 40 TFLOPs TBA 58 TFLOPs TBA 69 TFLOPs
Tensor-TOPs TBA TBA 101 TOPs 129.6 TOPs 163 TOPs TBA 238 TOPs TBA 285 TOPs
Memory Capacity 4 GB GDDR6? 4 GB GDDR6? 12 GB GDDR6 8 GB GDDR6 8 GB GDDR6 8-16 GB GDDR6X? 10 GB GDDR6X 12 GB GDDR6X 24 GB GDDR6X
Memory Bus 128-bit 128-bit 192-bit 256-bit 256-bit 256-bit 320-bit 384-bit 384-bit
Memory Speed TBA TBA 15 Gbps 14 Gbps 14 Gbps TBA 19 Gbps 19 Gbps 19.5 Gbps
Bandwidth TBA TBA 360 Gbps 448 Gbps 448 Gbps TBA 760 Gbps 912 Gbps 936 Gbps
TGP ~75W ~100W 170W 200W 220W 290W 320W 350W 350W
Price (MSRP / FE) $149? $199? $329 $399 US $499 US $599 US? $699 US $1199 $1499 US
Launch (Availability) 2021? 2021? February 2021 December 2020 29th October 2020 10th June 2021 17th September 2020 3rd June 2021 24th September 2020

In case you want to read our full NVIDIA Ampere GPU architecture deep dive and GeForce RTX 3080 Ti Founders Edition review, head over to this link.

 

NVIDIA GeForce RTX 30 Series 'Ampere' Graphics Card Specifications:

Graphics Card Name NVIDIA GeForce RTX 3050 NVIDIA GeForce RTX 3050 Ti NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3060 Ti NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3090
GPU Name Ampere GA107 Ampere GA107 Ampere GA106-300 Ampere GA104-200 Ampere GA104-300 Ampere GA104-400 Ampere GA102-200 Ampere GA102-225 Ampere GA102-300
Process Node Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm
Die Size TBA TBA TBA 395.2mm2 395.2mm2 395.2mm2 628.4mm2 628.4mm2 628.4mm2
Transistors TBA TBA TBA 17.4 Billion 17.4 Billion 17.4 Billion 28 Billion 28 Billion 28 Billion
CUDA Cores 2048? 2560? 3584 4864 5888 6144? 8704 10240 10496
TMUs / ROPs 64 / 40 80 / 48 112 / 64 152 / 80 184 / 96 192/ 104? 272 / 96 320 / 112 328 / 112
Tensor / RT Cores 64 / 16 80 / 20 112 / 28 152 / 38 184 / 46 192/ 48? 272 / 68 320 / 80 328 / 82
Base Clock TBA TBA 1320 MHz 1410 MHz 1500 MHz TBA 1440 MHz 1365 MHz 1400 MHz
Boost Clock TBA TBA 1780 MHz 1665 MHz 1730 MHz TBA 1710 MHz 1665 MHz 1700 MHz
FP32 Compute TBA TBA 12.7 TFLOPs 16.2 TFLOPs 20 TFLOPs TBA 30 TFLOPs TBA 36 TFLOPs
RT TFLOPs TBA TBA 25.4 TFLOPs 32.4 TFLOPs 40 TFLOPs TBA 58 TFLOPs TBA 69 TFLOPs
Tensor-TOPs TBA TBA 101 TOPs 129.6 TOPs 163 TOPs TBA 238 TOPs TBA 285 TOPs
Memory Capacity 4 GB GDDR6? 4 GB GDDR6? 12 GB GDDR6 8 GB GDDR6 8 GB GDDR6 8-16 GB GDDR6X? 10 GB GDDR6X 12 GB GDDR6X 24 GB GDDR6X
Memory Bus 128-bit 128-bit 192-bit 256-bit 256-bit 256-bit 320-bit 384-bit 384-bit
Memory Speed TBA TBA 15 Gbps 14 Gbps 14 Gbps TBA 19 Gbps 19 Gbps 19.5 Gbps
Bandwidth TBA TBA 360 Gbps 448 Gbps 448 Gbps TBA 760 Gbps 912 Gbps 936 Gbps
TGP ~75W ~100W 170W 200W 220W 290W 320W 350W 350W
Price (MSRP / FE) $149? $199? $329 $399 US $499 US $599 US? $699 US $1199 $1499 US
Launch (Availability) 2021? 2021? February 2021 December 2020 29th October 2020 10th June 2021 17th September 2020 3rd June 2021 24th September 2020

In case you want to read our full NVIDIA Ampere GPU architecture deep dive and GeForce RTX 3080 Ti Founders Edition review, head over to this link.


NVIDIA GeForce RTX 3070 Ti Founders Edition Box and presentation

Okay, the packaging may be the same with an updated nomenclature but the card, Nah, they've updated that one.  The shape and design cues may still be similar as they were on the RTX 3070 but the RTX 3070 Ti comes with a brand new PCB and cooler design that has it looking fresh and intriguing with the rear-mounted flow through fan design and an extended setup over the original GA104 base RTX 3070 and RTX 3060 Ti

 

The RTX 3070 Ti nomenclature is clearly visible on the top side of the card, big and bold just like the RTX 3080, RTX 3080 Ti, and RTX 3090 all were.

 

I/O is still the same with 3 Display Ports and a single HDMI 2.1 to handle almost any modern configuration and just like the other GA104 cards as well as the new RTX 3080 Ti we see the rear I/O shield in a metallic finish rather than the black powder coating. Also, reiterating that the xx70 class still doesn't have a light-up GeForce RTX logo like the bigger GA102 brethren.

 

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used from AMD and NVIDIA on an updated version of Windows 10. All games that were tested were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.

 

*Note on Resizable BAR. The GeForce RTX 3060 marks the beginning of the rollout for NVIDIA with Resizable BAR support. With Radeon supporting it through Smart Access Memory and my test bench is fully compliant with both, going forward this feature will be enabled through the testings. So in this review and future reviews, it will be noted that the results are with that feature enabled.

Test System

Components X570
CPU Ryzen 9 5900X (stock)
Memory 32GB Hyper X Predator DDR4 3600
Motherboard ASUS TUF Gaming X570 Plus-WiFi
Storage TeamGroup Cardea 1TB NVMe PCIe 4.0
PSU Cooler Master V1200 Platinum
Windows Version Latest verion of windows at the time of testing
Hardware-Accelerated GPU Scheduling On if supported by GPU and driver.
Smart Access Memory/Resizable BAR Enabled.

Graphics Cards Tested:

GPU Architecture Core Count
Clock Speed Memory Capacity
Memory Speed
AMD Radeon RX 6900 XT RDNA 2 5120 2015/2250 16 GB GDDR6 16Gbps
AMD Radeon RX 6800 XT RDNA 2 4608 2015/2250 16 GB GDDR6 16Gbps
AMD Radeon RX 6800 RDNA 2 3840 1815/2105 16 GB GDDR6 16Gbps
NVIDIA RTX 3090 FE Ampere 10496 1395/1695 24 GB GDDR6X 19.5Gbps
NVIDIA RTX 3080 Ti FE Ampere 10240 1365/1665 12GB GDDR6X 19Gbps
NVIDIA RTX 3080 FE Ampere 8704 1440/1710 10 GB GDDR6X 19Gbps
NVIDIA RTX 3070 FE Ampere 5888 1500/1730 8 GB GDDR6 14Gbps
AMD Radeon RX 5700XT Navi 10 2560 1605/1755/1905 8 GB GDDR6 14Gbps

Drivers Used

Drivers  
Radeon Settings 21.5.2
GeForce 466.47/RTX 3080 Ti On Press Driver
  • All games were tested at 1440p, Ultrawide (3440x1440), and 4K UHD resolutions for traditional rasterized games, and 2560x1440 (QHD) and 4k UHD for Ray Traced gaming tests.
  • Image Quality and graphics configurations are provided with each game description.
  • The "reference" cards are the stock configs.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

 

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

 

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray traced shadows, reflections, and global illumination to really tax the performance of the graphics cards that either has hardware-based or software-based ray tracing support.

 

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

*Hot Spot only reported on cards that feature that monitoring point.

 

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.


Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High.

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high.

Resident Evil Village

 

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with setting maxed out and Ray Tracing on High settings.

Metro Exodus Enhanced Edition

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run.  Advanced PhysX and Hairworks were left disabled.

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

DiRT 5

DiRT 5 is the latest in the series and it's an absolute joy to play but it is not kind on your hardware. AMD worked with Codemasters to get Ray Traced Shadows and VRS into the game. But as of the time of publishing only the Ray Traced shadows have made their way into the public build of the game

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High. DLSS was used only when labeled.

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting when it was available.

Resident Evil Village

 

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with setting maxed out and Ray Tracing on High settings.

Metro Exodus Enhanced Edition

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

DiRT 5

DiRT 5 is the latest in the series and it's an absolute joy to play but it is not kind on your hardware. AMD worked with Codemasters to get Ray Traced Shadows and VRS into the game. But as of the time of publishing only the Ray Traced shadows have made their way into the public build of the game

Graphics cards and power draw have always been quite synonymous with each other in terms of how much performance they put out for the power they take in. Measuring this has not always been the most straightforward when it comes to accuracy and methods for reviewers and end-users. NVIDIA has developed their PCAT system, or Power Capture Analysis Tool in order to be able to capture direct power consumption from ALL graphics cards that plug into the PCIe slot so that you can get a very clear barometer on actual power usage without relying on hacked together methods

The Old Way

The old method, for most anyway, was to simply use something along the lines of a Kill-A-Watt wall meter for power capture. This isn't the worst way, but as stated in our reviews it doesn't quite capture the amount of power that the graphics card alone is using. This results in some mental gymnastics figuring out how much the graphics card is using by figuring the system idle, CPU load, and the GPU load and estimating about where the graphics card lands, not very accurate, to say the least.

Another way is to use GPU-z. This is the least reliable method as you have to rely entirely on the software reading from the graphics card. This is a poor method as the graphics cards vary in how they report to software when it comes to power usage. Some will only send out what the GPU core itself is using and not consider what the memory is drawing or any other component.

The last way I'll mention is the use of a multi-meter amperage clamp across the PCIe slot by way of a riser cable with separate cables then more power clamps on all the PCIe power cables going into the graphics card. This method is very accurate for graphics card power but is also very cumbersome and typically results in you having to watch the numbers and document them as you see them rather than plotting them across a spreadsheet.

The PCAT Way

This is where PCAT (power capture analysis tool) comes into play. NVIDIA has developed quite a robust tool for measuring graphics card power at the hardware level and taking the guesswork out of the equation. The tool is quite simple to set up and get going, as far as components used there are; a riser board for the GPU with a 4-pin Dupont cable, the PCAT module itself that everything plugs into with an OLED screen attached, 3 PCI-e cables for when a card calls for more than 2x 8-pin connectors, and a Micro-USB cable that allows you to capture the data on the system you're hooked up to or a secondary monitoring system.

Well, that's what it looks like when all hooked up on a test bench, you're not going to want to run this one in a case for sure. Before anyone gets worried, performance is not affected at all by this and the riser board is fully compliant with PCIe Gen 4.0. I'm not so certain about those exposed power points however, I will be getting the hot glue gun out soon for that.  Now, what does this do at this point? Well, two options: Plug it into the computer that it's all running on and let FrameView include the metrics, but that's for NVIDIA cards only so a pass, OR (what we do) plug it into a separate monitoring computer and observe and capture during testing scenarios.

The PCAT Power Profile Analyzer is the software tool provided to use to capture and monitor power readings across the PCI Express Power profile. The breadth of this tool is exceptionally useful for us here on the site to really explore what we can monitor. The most useful metric on here to me is the ability to monitor power across all sources, PCIe power cables (individually), and the PCIe slot itself.

Those who rather pull long-form spreadsheets to make their own charts are fully able to do so and even able to quickly form performance per watt metrics. We've found a very fun metric to monitor is actually Watts per frame, how many watts does it take for the graphics card to produce one frame at a locked 60FPS in various games, we'll get into that next.

Control Power

Control was the first game that we wanted to take a look at running at 1440p with RT on, and then again with RT off.

 

These results for Control show that NVIDIAs measurements and claims of improvements were accurate, but it's not always the case. We tested Forza Horizon 4 in a spot to test the same way again but this time at 1440p and looking at when we target a 1440p60 scene in this game

 

If the goal of the Titanium series in the Ampere lineup was to fill in the gaps between the main tiers the NVIDIA has succeeded in that in both price and performance. While the RTX 3080 Ti came closer in performance and price to the RTX 3090 than it did the RTX 3080 it was still quite exuberantly priced. The RTX 3070 Ti may come in closer to the RTX 3070 than it does the RTX 3080 but it still hovers the middle region there making it a suitable middle man to take up that mantle.

 

There was admittedly some concern for the cooling solution as the RTX 3070 Ti still carries the same memory capacity of 8GB of VRAM on a 256-bit bus but it has been swapped out in favor of GDDR6X running at a much higher bandwidth of 608GB/s rather than the RTX 3070s 448GB/s of course at the expense of more power and heat from the GDDR6X modules.

But that all translates into a quite good performance where, in most cases, we see the RTX 3070 Ti is right there with the Radeon RX 6800 even with its memory deficit over the competitor's card, which places it much more favorable light than with the original RTX 3070. We're seeing around a 7+% performance uptick over the non-Ti counterpart and while that does put it ahead of the RTX 3070 by a fair margin it still leaves a decent gap between it and the RTX 3080, but with aftermarket overclocked variants we could see this card pull much better performance in the AIB sectors so make sure and check those reviews as well.

I can't go over performance without mentioning DXR and the likes of Ray Tracing's performance. It's there, people argued that the RTX 20 Series just wasn't quite there, but the RTX 30 Series is it. We're seeing great performance in all games that run the RT features and even better when they're paired with DLSS. Early implementations of DLSS may have been mired with image quality issues but the later DLSS 2.0 has been spectacular.

The cooler on this card does its thing, but it does run a bit warmer than expected on our open-air test bench. I will say, subjectively speaking, that it is one of the quietest RTX 30 Series cards outside of the RTX 3090, so there is some room here to adjust fan profiles and make the thermals much more comfortable to each person. That said, it did not appear to affect the performance of the card in any way and the memory modules all stayed under 85C through the duration of our testing which is much better than the 100C of the RTX 3080 Ti we previously reviewed.

Okay, let us revisit the memory deal here because I know so many are going to be questioning this. NVIDIA markets this card as a 1440p monster, and it delivers at that resolution without blinking an eye. BUT, its direct competitor the Radeon RX 6800 had double the VRAM at 16GB, and yes, it's GDDR6 on a 256-bit bus but it also carries AMDs Infinity Cache that does help it at that resolution by a fair margin. Performance across both is comparable and we didn't run into any VRAM issues at 1440p or Ultrawide 1440p, the only issue we ran into at 4K was with Resident Evil Village with RT Enabled, so I don't know that I would recommend this one to someone looking at 4K gaming, you'll want to step things up in the VRAM department there but at 1440p I can't say that I would be concerned for quite some time.

 

At the end of the day, the RTX 3070 Ti delivers a gap filler with great performance but at the cost of power draw. It was intended to fill the gap between the RTX 3070 and the RTX 3080 where their competition placed themselves and showed up with the right mix of GPU and memory performance to do just that. The price tag of $599 (for the Founders Edition and hopefully some more) is right there in the middle of the RTX 3070 and RTX 3080 giving you options along the way.

The post NVIDIA GeForce RTX 3070 Ti Review – Full Fat GA104 by Keith May appeared first on Wccftech.



source https://wccftech.com/review/nvidia-geforce-rtx-3070-ti-review-full-fat-ga104/
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